
This is the so-called Visual Novel Configurator v2, part of the Visual Novel Creation Kit v2!
Many years ago, I was asked to join a project group that wanted to make a visual novel. I had nothing better to do in my free time, so of course I went along with it and check their idea out. I offered them two possibilities for how this could be done: Either I could teach them how to use RenPy so they could prototype their idea more efficiently, or I could make a program that would allow them to set up their game as a list of actions, and have that list be interpreted by another program.
I forgot why I didn’t just offer to make the whole game for them myself, I’m sure I had some reason for that.
Anyway, I chose the much more time consuming option of making a full software suite that would allow anyone to make visual novels by just clicking together a bunch of actions, exporting that gamefile and having it be interpreted by an interpreter game.
The project never really went anywhere, but the Visual Novel Creation Kit is still one of my proudest pieces of software(s) I’ve ever made! So of course I’m remaking it to iron out the massive flaws that I couldn’t see when I worked on it the first time.
This time, the Configurator is also a Unity “game”, which has a much more appealing look than v1’s Windows Forms style. At least it will look better eventually once I make it look better. Function over form for now.
The Interpreter v2 will be usable as an add-on package for any Unity game I make in the future, so I can add story sequences really easily without having to make a conversation system every time. I’ll probably also make a blank project that’s specifically there to allow the Interpeter to be used as a full game, so you can make any amount of visual novels and just load them with the Interpreter without needing to develop a full game around it.
